Still figuring out the best way to get the result I'm looking for in terms of painting specularity without manually painting every pore seperately and without it descending into a ton of fragmented little shapes. Not quite there yet but getting closer hopefully..
Saturday, 31 March 2012
Monday, 19 March 2012
Couple of environment studies from Metal Gear screenshots (with full perspective line drawings beneath, like those from the previous posts), some materials based on some studies by students of Feng Zhu, and other random specularity stuff from imagination...
Posted by Steve Carruthers at 18:37